How to transcribe Godot-Compatibility-Decal-Node recordings
Godot-Compatibility-Decal-Node makes the recording — Whipscribe makes it text. Three steps, and the first preview is free with no signup.
The three steps
Get the audio out. Export your cut from Godot-Compatibility-Decal-Node — or upload the source clip directly; there's no need to strip the audio first.
Drop it below. Upload the file right here — no signup for the instant preview. Long, multi-hour files are fine, and video uploads work too (we transcribe the audio track).
Take the text with you. Accurate, speaker-labeled text with timestamps — export TXT, SRT, VTT or DOCX, in 100+ languages, processed on Whipscribe's own private cloud.
About Godot-Compatibility-Decal-Node
“This plugin provides both instanced and non-instanced animated decal node functionality for all Renderers in Godot 4.4-4.7, packaged as an easy-to-use plugin.”
Godot-Compatibility-Decal-Node facts & alternatives → · GitHub ↗ · Website ↗
Frequently asked
Can Whipscribe transcribe video projects edited in Godot-Compatibility-Decal-Node?
Yes — any audio or video file Godot-Compatibility-Decal-Node produces can be uploaded directly. Export your cut from Godot-Compatibility-Decal-Node — or upload the source clip directly; there's no need to strip the audio first.
Do I need to convert the file first?
No. Common audio and video formats upload as-is; video's audio track is transcribed automatically.
How accurate is it?
Clear speech in major languages comes back near-publishable; noisy or heavily accented audio deserves a review pass. The instant preview shows real output before you commit.
What does it cost?
About $2 per audio hour as pay-as-you-go credits that never expire — the first preview is free with no signup.