Transcribe a 4-hour D&D session and never lose a plot hook again.
A 4-hour D&D session is 240 minutes of audio and returns as text with a recap in about 8 minutes. The $6 pack of 500 minutes covers two sessions, and the first 20 minutes of your first upload are free.
For DMs, players and actual play groups
Four hours at the table produce a dozen loose threads. The transcript keeps all of them.
The recap writes itself
The brief summarises what the party did, who they met and what is left unresolved. Read it out at the start of next week's game instead of asking who remembers what happened.
Scenes as chapters
Travel, the tavern, the ambush, the long argument about whether to trust the merchant. Chapters mark each scene with a title and time, so the combat at hour three is easy to find.
Every name and number said at the table
NPC names, gold totals, the date in the campaign calendar: the names and numbers spoken aloud are listed with their timestamps, which makes a campaign wiki quick to keep up.
Ask the session
Type “what did the innkeeper tell us about the missing caravan” and the chat answers from the transcript, quoting the passage it used.
Why session notes go missing
The player taking notes is also the one who has to roll initiative.
✗ Running the campaign from memory
Long sessions blur together. By session twelve nobody remembers the name of the guard captain from session three, and the DM's prep notes say only “the guy with the scar”.
- One player's notes, written between turns
- Plot hooks the party forgot existed
- NPC names spelled three different ways
- Hours of recording no one will replay
- Upload tools that refuse a four-hour file
- Crosstalk at the table that loses whole exchanges
✓ The session, transcribed
Upload the recording after the game and the recap is waiting before anyone has packed up the dice.
- A full transcript in about 8 minutes
- DM and players named in the summary, quotes and chapters
- A chapter per scene or encounter
- NPC names and loot totals listed with times
- Questions the session answered, and ones it left open
- Two sessions on the $6 pack
Sample output
The party meets a stranger on the road.
Invented for this page to show the format. No real group, show or campaign is quoted.
Export
One transcript. Five clean formats.
Every pack exports all five — no format is held back for a higher tier.
Plain text
De-ummed paragraphs. Ready to paste.
SRT captions
Timed to the speech. Every video editor reads this.
WebVTT
HTML5 player + YouTube uploads.
Show notes
Formatted with chapters and pull-quotes.
Machine-readable
Timestamped text for your own tools.
Pricing
Honest pricing, no surprises.
A pack from $6 (500 minutes) opens the full transcript. After that, no subscription and no auto-renew — every tier is a one-time minute pack, and credits never expire. Buy once, use the minutes whenever you need them.
Casual pack
$6/500 min
8 hours of audio — $0.72 an hour. One-time — credits never expire.
- 500 minutes of audio
- All export formats
- Unlimited AI chat per transcript
- Executive summary & key quote
Best value
$12/2,000 min
33 hours of audio — $0.36 an hour. Credits never expire.
- 2,000 minutes of audio
- Priority queue
- All export formats
- Unlimited AI chat per transcript
Bulk pack
$24/5,000 min
83 hours of audio — $0.29 an hour. Credits never expire.
- 5,000 minutes of audio
- Priority queue
- API access for batch pipelines
- All export formats
FAQ
Four-hour D&D sessions, answered.
How long until the session is text?
About 8 minutes for four hours of play. A marathon one-shot that runs eight hours fits in one file too and takes around 16 minutes.
What does a whole campaign cost?
One 4-hour session uses 240 minutes, so the $6 pack of 500 minutes covers two. Eight sessions are 1,920 minutes and fit the $12 pack of 2,000 minutes. A twenty-session campaign arc of 4,800 minutes fits the $24 pack of 5,000 minutes, and unused credits never expire between seasons.
Will it spell my homebrew names correctly?
Invented names come out spelled the way they sound, which may not match your notes. Fix each one once with find and replace in the DOCX, and the rest of the transcript is ordinary speech.
We record on a voice call. Does that work?
Yes. Export the call recording as audio or video and upload it, up to 10 hours or 5 GB per file. Before the first pack the limit is 2 GB. No bot joins your game; this works on the recording afterwards.
Can it tell the DM from the players?
Speakers are identified and named in the summary, key quotes and chapters, so the recap says who did what. The full transcript reads as continuous text with timestamps.
Which exports are there, and who sees our game?
TXT, DOCX, SRT, VTT and JSON, with SRT useful if you post actual play video. Your table talk stays with you: recordings are transcribed on our own servers and are never used for training.
Related
More for tabletop and long sessions.
Upload last night's session. Read the recap before the next one.
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